题目内容

Strong playersVideo games let you escape into an alternative reality -- something gaming firms know about at first hand. For as other technology firms face stagnant or shrinking markets, the video-games industry seems to inhabit a parallel universe. It has had a bumper year, maybe the best it ever will. Global sales of games software and hardware will exceed $31 billion this year. This summer, UBS Warburg invested 17% of its model technology portfolio in two games publishers, Electronic Arts and Activision. Gaming, it seems, is recession-proof.The industry is booming because it has its own cycle, as one generation of hardware succeeds another every few years. (8) Games consoles are flying off the shelves. The current line-up is of Sony’s PlayStation2, the market leader by far, plus Microsoft’s Xbox and Nintendo’s GameCube, which are fighting for a distant second place.Each gaming boom is bigger than the last. Children who have grown up with games keep on playing, which expands the market. It also increases the players’ average age: the average American gamer is 28. (9) This shift is reflected in the rise of "mature"-rated games, which now account for 13% of the American market, up from 6% in 2001.(10) Many observers are optimistic about the prospects for games sales next year, particularly in America. But the figures suggest that 2002 was the peak of the cycle, and that the market will shrink next year. Other observers expect console sales to grow only slightly next year.Things will then cool off until the next generation of consoles appears in 2005. The next peak is not expected until 2007. (11) Both are dwarfed by console gaming at the moment, but are the focus of much activity, and could provide recurring revenues to help smooth out the industry’s cyclical nature.Online gaming has got off to a small but promising start in recent weeks with the release of adaptors that link consoles over the Internet. In America, Microsoft sold 150,000 starter kits for its "Xbox Live" service within a week of its launch last month. Sony says it has signed up 175,000 subscribers to its rival online service, launched in August. Both services will launch in Europe next year.Gaming on mobile phones is also taking small but crucial steps forward. Today’s phones mostly have one or two simple games built in. The latest handsets have colour screens and can download software remotely. (12) Games take roughly a minute to download, but adding one to a handset is almost as easy as downloading a new ringing tone or screen logo. It is predicted that mobile-gaming revenues will reach $3.5 billion in the next five years; other estimates are higher. 11()

A. Older players tend to have more disposable income to spend on games than do teenagers.
B. Their processing power matches that of the arcade-game machines of the 1980s, so classic games run well.
C. But how much longer will the good times last
D. That cycle, unrelated to the broader economic cycle, is now at or near its peak.
E. But the industry has two new tricks up its sleeve, in the form of online and mobile gaming.
F. They are so wisely designed that they can be connected to any game machines.
G. It has had a bumper year, maybe the best it ever will.

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Strong playersVideo games let you escape into an alternative reality -- something gaming firms know about at first hand. For as other technology firms face stagnant or shrinking markets, the video-games industry seems to inhabit a parallel universe. It has had a bumper year, maybe the best it ever will. Global sales of games software and hardware will exceed $31 billion this year. This summer, UBS Warburg invested 17% of its model technology portfolio in two games publishers, Electronic Arts and Activision. Gaming, it seems, is recession-proof.The industry is booming because it has its own cycle, as one generation of hardware succeeds another every few years. (8) Games consoles are flying off the shelves. The current line-up is of Sony’s PlayStation2, the market leader by far, plus Microsoft’s Xbox and Nintendo’s GameCube, which are fighting for a distant second place.Each gaming boom is bigger than the last. Children who have grown up with games keep on playing, which expands the market. It also increases the players’ average age: the average American gamer is 28. (9) This shift is reflected in the rise of "mature"-rated games, which now account for 13% of the American market, up from 6% in 2001.(10) Many observers are optimistic about the prospects for games sales next year, particularly in America. But the figures suggest that 2002 was the peak of the cycle, and that the market will shrink next year. Other observers expect console sales to grow only slightly next year.Things will then cool off until the next generation of consoles appears in 2005. The next peak is not expected until 2007. (11) Both are dwarfed by console gaming at the moment, but are the focus of much activity, and could provide recurring revenues to help smooth out the industry’s cyclical nature.Online gaming has got off to a small but promising start in recent weeks with the release of adaptors that link consoles over the Internet. In America, Microsoft sold 150,000 starter kits for its "Xbox Live" service within a week of its launch last month. Sony says it has signed up 175,000 subscribers to its rival online service, launched in August. Both services will launch in Europe next year.Gaming on mobile phones is also taking small but crucial steps forward. Today’s phones mostly have one or two simple games built in. The latest handsets have colour screens and can download software remotely. (12) Games take roughly a minute to download, but adding one to a handset is almost as easy as downloading a new ringing tone or screen logo. It is predicted that mobile-gaming revenues will reach $3.5 billion in the next five years; other estimates are higher. 12()

A. Older players tend to have more disposable income to spend on games than do teenagers.
B. Their processing power matches that of the arcade-game machines of the 1980s, so classic games run well.
C. But how much longer will the good times last
D. That cycle, unrelated to the broader economic cycle, is now at or near its peak.
E. But the industry has two new tricks up its sleeve, in the form of online and mobile gaming.
F. They are so wisely designed that they can be connected to any game machines.
G. It has had a bumper year, maybe the best it ever will.

How does Dr. William N. Green go to work

A. By car.
By bus.
C. By subway.

下列程序段的输出结果是______。 int n=’c’; switch(n++) default:printf("error");break; case’a’:printf("good");break; case’C’:printf("morning"); case’d’:printf("class");

Denis: Hello, everyone. Welcome again to Consumer’s Choice, which is the last program in our present series. Isn’t that right, WendyWendy: Yes, that’s right. But we’ll be back again after summer break with a new series. We’ll tell you more about that later. But, first, in today’s program, we start off with the missing photographs. The story of how a listener’s determination has qualified her for our Consumer of the Month award, DenisDenis: Thank you, Wendy. This is the story of Miss Patty China who went on a holiday to Europe last month. This was her first ever trip abroad and one for which she’d been saving for 10 years. Her tour took her around 12 countries in 21 days. And being a keen photographer, she took lots of photographs; ten rolls of films, to be exact. About 360 photographs. When Patty got back home, she gave all her photos to Top-class Photo services for developing. And they vanished. She never saw them again. Of course, she was furious with the company and complained. They apologized and offered her compensation: l0 free rolls of films. This made her angry as ever. And she rejected this completely inadequate offer and asked for 2,000 dollars. The company refused her request. So Patty wrote them a letter, telling them to pay up in ten days or she would take them to court. She received no reply. So she did take them to court. But 2 days before the case was due to be heard, she received a cheque for 2,000 dollars. Top-class had obviously made their minds up on how the judge would decide. Patty’s case provides a lesson to us all. If we want our rights as consumers, we’ve got to fight for them. So for her determination and spirit we name Patty our Consumer of the Month.Wendy: Thank you, Denis. And now I’d like to deal with the problem that many of our listeners write about. Sale prices. When we go to a sale and see a sign on something saying 50 percent off or 300 dollars reduced to 100 how do we know the prices really have been reduced One of our listeners, Mr. Alvin Lok tells his story:" In a department store where I sometimes shopped, I saw a leather belt priced at 100 dollars. Too expensive to me. But I liked it and thought I might buy it next time the store had a sale. The store did have a sale. And I went back to look for the belt. It was there all right. But the ticket on it now read 200 dollars reduced to 150. The sale price was actually higher than the normal price. What can we, as consumers, do in a case like this The answer to Alvin’s question is that at the moment all we can do is to complain to the store’s management and bring these cases to the attention of the public. Bad publicity might help to put a stop to this dishonest practice. But Consumer’s choice will continue to press for the government to bring in laws similar to those in other countries to protect consumers by making it illegal to cheat them in this way. And now I’d like to tell you about our new consumer hot-line which came to operation Last month. So far we have received... What’s Miss Patty Ching’s problem().

A. To be a keen photographer is too costly.
B. She has to develop 10 rolls of films.
C. All her films were vanished.
D. After the trip, she was too tired to choose a good photo service.

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