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温抗体型自身免疫性溶血性贫血的治疗,糖皮质激素小剂量维持的时间为

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保持社会总供给与总需求的平衡是()

A. 社会主义计划经济最基本的目标
B. 宏观调控最基本的目标
C. 市场经济最基本的目标
D. 经济发展最基本的目标

证券交易所的设立和解散,由()决定。

A. 中央政府
B. 国务院
C. 公司总裁
D. 证券交易所的总经理

产品责任法在保护消费者的利益同时,也赋予被告一些抗辩,可能减轻或免除其责任,以达到保护被告的合法利益的目的,使双方利益达到平衡。()

A. 正确
B. 错误

The video game poses a world a much simpler world than our own. wherein success is very clearly defined and, for a time. clearly attainable. Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over. he hash' t lost or been beaten. Is a surfer beaten when he files from a wave?
Most video games call for some semblance of hand-eye coordination, and some hospitals are now using them in rehabilitation programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover experimental re- search is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants act to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game play field. Some day a poor showing at "Six-Pack Man" may cost you your license.
Video games for the microcomputer are net restricted to mere "twitch" games, however. Strategy games are at last as popular, and among these are the so-called "fantasy role-playing" adventures. These games allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits.
Nowadays, more and more adolescents are crowded in electronic game houses for whole days to experience what they perceive to be excitement. In the due course, they train their abilities in confronting with new situations, and what's more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a vile ways of discovering hostility and belligerence. And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business seems never fading, but instead it becomes a success in many places, even it is strictly controlled by certain policies.
One might choose, for instance, a character who is extremely dexterous and swift, but these positive traits must be traded off against others, such as strength and endurance. Players have a tendency to become extremely attached to their characters. My preference runs toward brawn as opposed to brain, which probably reflects some compromise between reality and my own desires. I'm also attached to extrasensory powers, which are likewise denied to me in the real world.
According to the article, the video game player can ______.

A. be successful in his life if success is clearly defined
B. control the world of our own for a time
C. forget about the uneasiness of real life for a while
D. never lose the game when he plays a hero

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