A. GameObject.transform.localScale = new Vector3(2,2,2); B. GameObject.transform.Rotate(new Vector3(0,10,0)); C. GameObject.transform.RotateAround(Sphere.transform.position,Vector3.up,10f); D. GameObject.transform.Translate(new Vector3(1,0,0));
A. Box Collider B. Capsule Collider Circle Collider D. Mesh Collider
A. Input.GetMouseButtonDown(0) B. Input.GetMouseButton(0) C. Input.GetMouseButtonDown(1) D. Input.GetMouseButton(1)
A. GameObject.CreatePrimitive( ) B. GameObject.Find( )
A. Transform.Position() B. Transform.localScale() C. Transform.Rotate() D. Transform.Translate()